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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
37
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Posted - 2013.07.04 15:50:00 -
[1] - Quote
I just thought to myself: Why is there even PROTO and officer AV in the game in the first place? There's no PROTO vehicles, there's not even advanced vehicles. SO why would there be PROTO and Officer gear?
Peace, Aizen |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
37
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Posted - 2013.07.04 15:58:00 -
[2] - Quote
Alldin Kan wrote:Because Surya and Sagaris, too bad their gone for now.
What don't you get about Tech 2? We don't have, and never have had PROTO or advanced HAV's. EVER. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
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Posted - 2013.07.05 07:26:00 -
[3] - Quote
The Attorney General wrote:Not sure if this is a disgruntled tanker or not, but it sure sounds like one.
No, I just thought to myself, I always see PROTO AV out in almost every game, but not a single PROTO vehicle, and it dawned on me: why is it there in the first place? Furthermore, if people is only going to use PROTO t kill vehicles, or rather, people think using the same level gear is ineffective without teamwork, then why is it even there? It just makes no sense......... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
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Posted - 2013.07.05 07:32:00 -
[4] - Quote
Xocoyol Zaraoul wrote:It might have to do with Railguns being able to one-shot literally every dropsuit build possible, and HAVs being faster and thus able to dictate battlefields.\
Or something...
I don't have a problem with it *shrugs*
Yes, but seeing as though that Railgun is less inaccurate than a Forge Gun (yes, trust me, they are), and turns much slower, plus, dropsuits can go to spots that HAV's can only dream of, Both of those points are negated. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 07:46:00 -
[5] - Quote
Xocoyol Zaraoul wrote:As someone who has used railguns since closed beta started... I don't think forgeguns are more accurate. I can hit a bunny-hopping swarm-spamming scoutsuit 300 meters away just fine in mid-jump, and I even manage to headshot people with it just fine (A whole new definition to "countersniping" snipers).
Using HAVs properly is an artform, and I firmly believe that a single HAV shapes a battlefield much faster then a single forgegunner.
I can roll out of cover, slam two or three rounds into a force, and roll back before anyone realizes. I can prop myself up on a hill and dominate the skies faster then any forgegunner ever could. Simply rolling down the street I can use my HAV as a weapon, kill infantry at full speed and destroy even logi-LAVs without much more then a dent simply by running them over. I can roll down an avenue and force every sniper taking refuge in the rooftops and pipes to move.. Or Die.
The instant a forgegun appears on a kill-feed, every vehicle operator changes their plans from that instant on. The instant an HAV heavy weapon appears on the killfeed, everyone on the battlefield adapts.
A forgegunner can not in the first 120 seconds of gameplay destroy every turret on the battlefield, which is a staggering amount of warpoints by itself. A forgegunner is forced to run with fellow infantry for protection or lurk and prepare ambushes, or a sniping nest.
A forgegunner is forced to rely on weak LAVs for transportation, and will never cause the same level f fear and chaos that an HAV makes simply by rolling around a corner.
Everything is prey to an HAV.
You keep thinking that to yourself bro. A |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 07:49:00 -
[6] - Quote
Marston VC wrote:Aizen Intiki wrote:I just thought to myself: Why is there even PROTO and officer AV in the game in the first place? There's no PROTO vehicles, there's not even advanced vehicles. SO why would there be PROTO and Officer gear? Peace, Aizen 'Soon' is the common response to a thread like this i think?
Well, the same question was asked like this during cb, and the devs replied SOONtm, and gave us what someone would say be worth as advanced level HAV's. But then again, to get to that level, you would need to have a (like now) maxed out HAV. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 07:56:00 -
[7] - Quote
Xocoyol Zaraoul wrote:Aizen Intiki wrote:You keep thinking that to yourself bro. Yes, I will. I have literally 100% of my SP since the last forced reset in Vehicle related skills. I make money exclusively off of HAVs, and I call them in every map. I've been playing all day, made millions even after losses and only lost a handful of HAVs, one to a forgegun/swarm combo, one to a LAV gank squad of AV protos, and three to other HAVs. I'm doing okay.
Really? What server you play on? In every last match, there's at least 3 PROTO AV players going after me by the second minute of the match. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 08:48:00 -
[8] - Quote
Xocoyol Zaraoul wrote:Aizen Intiki wrote:Really? What server you play on? In every last match, there's at least 3 PROTO AV players going after me by the second minute of the match. North America, Skirmish only. It's against my religion to play any other gamemode in a vehicle. Skirmish is best for HAVs as there are predictable zones of chaos. EDIT: I should also note that I'm using a Caldari HAV, not Gallente, so I have a significant edge against most forms of AV compared to armor tanks, and I use an ADV Rail so I can keep my EHP optimized.
So you stand back and snipe? Or are you just really lucky? Because either way, it doesn't matter. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 08:49:00 -
[9] - Quote
ChromeBreaker wrote:Because proto AV is the only thing even remotly keeping in check the logi LAV murder taxi's....
I don't even have a problem with those, becuase the are so easy to kill it's stupid. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 08:57:00 -
[10] - Quote
Kador Ouryon wrote:Aizen Intiki wrote:Alldin Kan wrote:Because Surya and Sagaris, too bad their gone for now. What don't you get about Tech 2? We don't have, and never have had PROTO or advanced HAV's. EVER. I'd like to see them though. Very expensive but incredibly hardy tanks that have current gen Damage out put....cause tanks kill foooties like aint nobody's business, but incredibly good movement and tanking/PGCPU Slot arrangement.
There's a solution to this: Higher tiered turrets. We're missing faction, officer, and deadspece turrets. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
39
|
Posted - 2013.07.05 09:16:00 -
[11] - Quote
Xocoyol Zaraoul wrote:As someone who has used railguns since closed beta started... I don't think forgeguns are more accurate. I can hit a bunny-hopping swarm-spamming scoutsuit 300 meters away just fine in mid-jump, and I even manage to headshot people with it just fine (A whole new definition to "countersniping" snipers).
The instant a forgegun appears on a kill-feed, every vehicle operator changes their plans from that instant on. The instant an HAV heavy weapon appears on the killfeed, everyone on the battlefield adapts.
A forgegunner can not in the first 120 seconds of gameplay destroy every turret on the battlefield, which is a staggering amount of warpoints by itself. A forgegunner is forced to run with fellow infantry for protection or lurk and prepare ambushes, or a sniping nest.
A forgegunner is forced to rely on weak LAVs for transportation, and will never cause the same level f fear and chaos that an HAV makes simply by rolling around a corner.
Everything is prey to an HAV.
All of these things you just said are complete bullshit. Know this. |
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